Rarest Items in Dig & Clean: Trophy List & How to Hunt Them
Last updated: 2026-08-10 · Play on Roblox ↗
The Nuke is the rarest unpolished trophy in this recording: 1 in 12,575,971, worth 4.1M. After polishing to Mint, its displayed odds jump to 1 in 119,471,721 and its value to 20.2M.
This page is the hunt board: what the biggest finds are, how they announce themselves and which luck sources to stack. For the derivation and economy behind the numbers, use the separate item-values guide.
Trophy list: every 1-in-100,000+ item
These are all high-rarity item cards shown in the Bax footage. Timestamps point to the card in that recording; repeated item types are separate rolls.
| Item | Condition | Rarity | Value | Timestamp |
|---|---|---|---|---|
| Angel Duck | OK | 1 in 165,000 | 201.8K | 16:51 |
| Gold Statue | Perfect | 1 in 170,768 | 206.7K | 10:39 |
| Piano | Good | 1 in 188,500 | 221.5K | 11:58 |
| Dino Skull | OK | 1 in 466,062 | 417.4K | 13:44 |
| Dino Skull | OK | 1 in 658,221 | 531.6K | 16:22 |
| Gold Bars | OK | 1 in 792,084 | 605.1K | 17:05 |
| Gold Bars | Great | 1 in 1,144,000 | 782.7K | 13:59 |
| Old Tank | Good | 1 in 2,441,496 | 1.3M | 16:07 |
| Emerald | Good | 1 in 2,794,235 | 1.4M | 16:45 |
| Frozen Mammoth | Good | 1 in 8,645,000 | 3.2M | 16:17 |
| Nuke | OK | 1 in 12,575,971 | 4.1M | 16:33 |
Independent check of the value formula
The item-values page fitted this rule from another creator's recording:
value ≈ 45 × (rarity odds)0.7
The Bax recording gives us a real out-of-sample test: 22 different item cards
from an independent video, spanning rarity odds from 6 to more than 12.5
million — over six orders of magnitude. We recalculated every prediction
directly from the displayed 1 in N number.
Error below means (prediction − displayed value) / displayed value. Values
shown as K or M inherit the video's rounding, so those errors have less
precision than the small-value rows.
| Item | Rarity | Actual | Predicted | Error |
|---|---|---|---|---|
| Rusty Can | 1 in 28 | 463 | 464 | +0.15% |
| Duck | 1 in 22 | 391 | 392 | +0.17% |
| Newspaper Hat | 1 in 42 | 615 | 616 | +0.14% |
| Bear | 1 in 34 | 530 | 531 | +0.22% |
| Glass Bottle | 1 in 6 | 157 | 158 | +0.47% |
| Beach Ball | 1 in 507 | 3.5K | 3,521 | +0.61% |
| Vase | 1 in 1,250 | 6.6K | 6,623 | +0.35% |
| Sword | 1 in 4,840 | 17K | 17,085 | +0.50% |
| Guitar | 1 in 10,000 | 28.3K | 28,393 | +0.33% |
| Anchor | 1 in 4,004 | 14.9K | 14,961 | +0.41% |
| Gold Statue | 1 in 170,768 | 206.7K | 206,965 | +0.13% |
| Piano | 1 in 188,500 | 221.5K | 221,784 | +0.13% |
| Dino Skull | 1 in 466,062 | 417.4K | 417,949 | +0.13% |
| Crab | 1 in 6,088 | 20K | 20,061 | +0.30% |
| Gold Bars (Great) | 1 in 1,144,000 | 782.7K | 783,629 | +0.12% |
| Old Tank | 1 in 2,441,496 | 1.3M | 1,332,207 | +2.48% |
| Frozen Mammoth | 1 in 8,645,000 | 3.2M | 3,228,108 | +0.88% |
| Dino Skull (second find) | 1 in 658,221 | 531.6K | 532,197 | +0.11% |
| Nuke (OK) | 1 in 12,575,971 | 4.1M | 4,196,542 | +2.35% |
| Emerald | 1 in 2,794,235 | 1.4M | 1,464,187 | +4.58% |
| Angel Duck | 1 in 165,000 | 201.8K | 202,046 | +0.12% |
| Gold Bars (OK) | 1 in 792,084 | 605.1K | 605,832 | +0.12% |
Treating the displayed, rounded values as exact, all 22 nominal errors land within ±5%. Emerald is the widest nominal miss at +4.58%; no displayed row fails the threshold. Because values such as 1.3M and 1.4M are already rounded in the UI, their unseen full-precision errors could differ. Even with that limit, this is unusually strong out-of-sample evidence for a rule fitted from a different creator's footage, not a datamined constant.
Polishing is a rarity lever
Polishing did more than change the condition label in the two before-and-after examples. It multiplied the displayed effective rarity, and the same value formula still held after the change.
| Item | Before | After polishing | Rarity multiplier | Mint value vs formula |
|---|---|---|---|---|
| Gold Bars | Great · 1 in 1,144,000 · 782.7K (13:59) | Mint · 1 in 4,940,000 · 2.1M (14:41) | 4.32× | 2.1M actual · 2.18M predicted (+3.90%) |
| Nuke | OK · 1 in 12,575,971 · 4.1M (16:33) | Mint · 1 in 119,471,721 · 20.2M (17:40) | 9.50× | 20.2M actual · 20.29M predicted (+0.45%) |
This does not prove one fixed condition multiplier: the two jumps are
different. It does show that condition can act as a rarity lever. Once the
polished 1 in N number is used, 45 × N^0.7 still predicts the value within
5%.
For a trophy hunter, that changes the question from “did I find the rare item?” to “how far can this item's condition push its effective rarity?”
Light-beam colors
The Bax recording showed the following visual tiers. This is a single-source visual read; the source notes did not preserve timestamps for these beam shots.
| Beam color | Tier shown |
|---|---|
| White / light yellow | Common |
| Cyan / blue | Rare |
| Pink / magenta | Epic |
| Bright gold / yellow | Legendary |
| Multicolor / rainbow | Secret / Mythic |
Use the beam as a triage signal: keep moving for common colors, but prioritize a gold or rainbow column. We have not independently confirmed the color labels in a second recording, so treat the table as a field cue rather than a complete official legend.
Stack luck before you hunt
The recording shows three luck layers:
- Shipwreck Cove's passive 2× Luck at 12:37. Unlocking the island costs $1.1M.
- A 2× Luck gamepass active in the UI at 06:31.
- Double Server Luck purchased in the shop at 06:49.
Those are the available sources to combine for a trophy session. The footage does not reveal the exact final stacking formula, so we do not turn them into an unsupported total multiplier. The permanent strategic step is Shipwreck Cove; the islands guide explains when its $1.1M unlock beats another tool purchase.
Then optimize attempts, not just jackpot size: use the strongest shovel needed to avoid failed digs, clean every promising find and polish the trophies whose condition can still improve.
Related
- Item values — formula derivation and sell versus museum economics
- Islands — Shipwreck Cove's cost and multipliers
- Gear upgrades — remove shovel and cleaning bottlenecks