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Rarest Items in Dig & Clean: Anomaly Trophy List and Formula

Last updated: 2026-08-20 · Play on Roblox ↗

Update 2 extends the verified trophy-card range to 1 in 191 billion. A MINT Great White Shark card showed 1 in 191,220,577,344 and 3.5B in S2. A Good T-Rex shown as a new discovery in S3 read 1 in 110,274,895,491 and 2.4B. Each card is a single-recording read; the formula check across all accepted rows is the stronger cross-row result.

For the derivation and economy behind the numbers, use the separate item-values guide.

Omega then Anomaly

Update 1 added “New Rarity: Omega”, double-read in the in-game changelog in S8 and S7. Update 2 then added Anomaly. The observed ladder above the original conditions and tiers is therefore Omega (Update 1) → Anomaly (Update 2). Across the footage reviewed through August 20, an item card explicitly labeled Omega was not shown clearly enough for card-level verification.

Update 2 adds Anomaly rarity

The in-game changelog names “New Rarity: Anomaly”, confirmed in two independent recordings, S2 and S5. In a targeted recheck of S2, the word “Anomaly” rendered in green. The new top collection cards in that same recording used a green border with a green-to-black gradient.

Color is not a load-bearing identification rule here. S3 rendered its top-tier card highlight as pink/magenta, so the card-color treatment conflicts between recordings. This guide uses green as the double-checked S2 read while keeping the conflicting S3 rendering visible.

Update 2 trophy table

Every row below is a single-recording card read and also falls within ±5% of 45 × odds^0.7. S2 supplies twelve collection-card rows; S3 supplies the T-Rex row.

ItemConditionRarityValueSource
T-RexGood1 in 110,274,895,4912.4BS3
Great White SharkMINT1 in 191,220,577,3443.5BS2
LongshipMINT1 in 17,912,412,190675.9MS2
AngelMINT1 in 11,583,164,116498.2MS2
AngelGreat1 in 9,500,000,000433.6MS2
AngelGood1 in 1,870,000,000139.1MS2
NukeMINT1 in 508,801,83055.8MS2
UFOCommon1 in 247,000,00033.6MS2
NukeGood1 in 131,500,00021.6MS2
Giant SquidCommon1 in 123,500,00020.7MS2
Krakens EyeOK1 in 90,000,00016.6MS2
Frozen MammothGreat1 in 19,515,8745.7MS2
Midnight DiamondPerfect1 in 15,000,0004.9MS2

The S3 T-Rex card also showed 72,287.6 KG and “(new item discovered)”.

Formula validation now reaches 1 in 191 billion

The existing fitted rule is:

value ≈ 45 × (rarity odds)0.7

It was previously verified against 22 cards up to roughly 1 in 12.6M. The accepted Update 2 cards extend that check by four more orders of magnitude, reaching 1 in 191 BILLION. The predicted values and errors below use the supplied displayed-value comparison exactly.

ItemRarityActualPredictedError
T-Rex1 in 110,274,895,4912.4B2.415B+0.6%
Great White Shark1 in 191,220,577,3443.5B3.551B+1.5%
Longship1 in 17,912,412,190675.9M676.8M+0.1%
Angel MINT1 in 11,583,164,116498.2M498.7M+0.1%
Nuke MINT1 in 508,801,83055.8M55.95M+0.3%
UFO1 in 247,000,00033.6M33.74M+0.4%
Krakens Eye1 in 90,000,00016.6M16.64M+0.2%
Frozen Mammoth1 in 19,515,8745.7M5.71M+0.2%
Midnight Diamond1 in 15,000,0004.9M4.75M-3.1%

The same two Update 2 recordings also contained roughly nine readable cards whose numbers we could not reconcile. Several were off the formula by 2×–150×, and three backpack rows showed a value exactly equal to the odds divided by 1,000—a pattern that suggests a transcription error in our video read rather than in-game data. We exclude those rows pending a second view rather than publish numbers we cannot stand behind.

Earlier 22-card independent check

Before Update 2, the Bax recording supplied an out-of-sample test: 22 different item cards from an independent video, spanning rarity odds from 6 to more than 12.5 million. We recalculated every prediction directly from the displayed 1 in N number.

Error below means (prediction − displayed value) / displayed value. Values shown as K or M inherit the video's rounding, so those errors have less precision than the small-value rows.

ItemRarityActualPredictedError
Rusty Can1 in 28463464+0.15%
Duck1 in 22391392+0.17%
Newspaper Hat1 in 42615616+0.14%
Bear1 in 34530531+0.22%
Glass Bottle1 in 6157158+0.47%
Beach Ball1 in 5073.5K3,521+0.61%
Vase1 in 1,2506.6K6,623+0.35%
Sword1 in 4,84017K17,085+0.50%
Guitar1 in 10,00028.3K28,393+0.33%
Anchor1 in 4,00414.9K14,961+0.41%
Gold Statue1 in 170,768206.7K206,965+0.13%
Piano1 in 188,500221.5K221,784+0.13%
Dino Skull1 in 466,062417.4K417,949+0.13%
Crab1 in 6,08820K20,061+0.30%
Gold Bars (Great)1 in 1,144,000782.7K783,629+0.12%
Old Tank1 in 2,441,4961.3M1,332,207+2.48%
Frozen Mammoth1 in 8,645,0003.2M3,228,108+0.88%
Dino Skull (second find)1 in 658,221531.6K532,197+0.11%
Nuke (OK)1 in 12,575,9714.1M4,196,542+2.35%
Emerald1 in 2,794,2351.4M1,464,187+4.58%
Angel Duck1 in 165,000201.8K202,046+0.12%
Gold Bars (OK)1 in 792,084605.1K605,832+0.12%

Treating the displayed, rounded values as exact, all 22 nominal errors land within ±5%. Emerald is the widest nominal miss at +4.58%. Because values such as 1.3M and 1.4M are already rounded in the UI, their unseen full-precision errors could differ. Even with that limit, this remains strong out-of-sample evidence for a rule fitted from a different creator's footage; the evidence comes from video cards rather than a datamined constant.

August 10 trophy list: 1-in-100,000+ cards

These are the high-rarity item cards shown in the Bax footage. Timestamps point to the card in that recording; repeated item types are separate rolls.

ItemConditionRarityValueTimestamp
Angel DuckOK1 in 165,000201.8K16:51
Gold StatuePerfect1 in 170,768206.7K10:39
PianoGood1 in 188,500221.5K11:58
Dino SkullOK1 in 466,062417.4K13:44
Dino SkullOK1 in 658,221531.6K16:22
Gold BarsOK1 in 792,084605.1K17:05
Gold BarsGreat1 in 1,144,000782.7K13:59
Old TankGood1 in 2,441,4961.3M16:07
EmeraldGood1 in 2,794,2351.4M16:45
Frozen MammothGood1 in 8,645,0003.2M16:17
NukeOK1 in 12,575,9714.1M16:33

Polishing is a rarity lever

Polishing did more than change the condition label in the two before-and-after examples. It multiplied the displayed effective rarity, and the same value formula still held after the change.

ItemBeforeAfter polishingRarity multiplierMint value vs formula
Gold BarsGreat · 1 in 1,144,000 · 782.7K (13:59)Mint · 1 in 4,940,000 · 2.1M (14:41)4.32×2.1M actual · 2.18M predicted (+3.90%)
NukeOK · 1 in 12,575,971 · 4.1M (16:33)Mint · 1 in 119,471,721 · 20.2M (17:40)9.50×20.2M actual · 20.29M predicted (+0.45%)

Two examples are too small a sample to establish one fixed condition multiplier: their jumps differ. They do show condition acting as a rarity lever in those two reads. Once the polished 1 in N number is used, 45 × N^0.7 predicts each displayed value within 5%.

Frozen Shores field notes

These observations come from S3 only and are presented as field notes from that recording, read via Gemini video analysis 2026-08-17:

  • The player farmed Frozen Shores with Eclipse gear equipped, including an Eclipse Detector with Luck x10500.
  • Finds surfaced encased in a blue ice-crystal block that the player broke open, visible at 01:05, 02:43 and 03:22.
  • Pink/purple beams appeared most often; yellow, orange and blue appeared occasionally.

Earlier light-beam color table

The Bax recording showed the following visual tiers. This is a single-source visual read; the source notes did not preserve timestamps for these beam shots.

Beam colorTier shown
White / light yellowCommon
Cyan / blueRare
Pink / magentaEpic
Bright gold / yellowLegendary
Multicolor / rainbowSecret / Mythic

Use the table as a field cue rather than a complete official legend. The labels were not independently confirmed in a second recording.

Stack luck before you hunt

Update 2 adds two higher layers to the earlier footage:

  • Frozen Shores: 8× Luck. Its arrival banner was confirmed in three independent recordings, S1, S2 and S4.
  • Collection Luck Milestones. S3 showed “Find 26/30 Items for +20% Luck”; S2 showed “Find 53/60 Items for +50% Luck”. Each milestone is a single-recording read, and the thresholds and rewards scale as the collection grows. S3 also showed a “+10% Luck” collection-boost popup, currently a single-source read.

The August 10 recording also showed these layers:

  • A 2× Luck gamepass active in the UI at 06:31.
  • Double Server Luck purchased in the shop at 06:49.

The cited recordings did not show an exact final stacking formula, so this guide leaves the sources separate instead of turning them into an unsupported total. The islands guide covers the passive ladder, and the gear guide records the Eclipse stats and prices.

Related

  • Item values — formula derivation and sell versus museum economics
  • Islands — the four-island luck ladder
  • Gear upgrades — Eclipse stats and gear price evidence
  • Codes — the current code list

Sources

  • Gameplay footage: 'This Game is NOT About Cleaning' (18 min) by Bax — 22 item cards, polishing results, beam colors and luck footage, retrieved 2026-08-10, read via Gemini video analysis
  • Gameplay footage: '10 PRO TIPS That Will Make You RICH in Dig & Clean' by SpaceQT — source footage behind the independently fitted value formula, retrieved 2026-08-10, read via Gemini video analysis
  • S1 — 'FULL GUIDE To UPDATE 2 in DIG AND CLEAN! (Frozen Shores, Anomaly & NEW Gear)' by SpaceQT, published 2026-08-16 — travel menus, arrival banners, collection milestone UI, and changelog; read via Gemini video analysis 2026-08-17
  • S2 — '*NEW* UPDATE 2 IS FINALLY HERE WITH BRAND NEW ISLAND (Frozen Shores) Roblox Dig' by GHPlayz, published 2026-08-16 — arrival banners, Frozen Shores gear stand, Pyramid NPC dialogue, and collection cards; read via Gemini video analysis 2026-08-17 with targeted recheck
  • S3 — 'DO THIS NOW To Get ANOMALY ITEMS FAST in Dig and Clean!' by SpaceQT, published 2026-08-16 — T-Rex item card, Eclipse gear stats in inventory, and luck milestone UI; read via Gemini video analysis 2026-08-17
  • S4 — 'I BOUGHT THE NEW ECLIPSE GEAR IN DIG AND CLEAN!!! (Roblox)' by JuniorGummy, published 2026-08-16 — Frozen Shores arrival banner, Eclipse purchase pop-up UIs with verbatim names and 320M / 1499 Robux prices, plus a variant travel menu; read via Gemini video analysis 2026-08-17 with targeted recheck
  • S5 — 'FULL GUIDE TO UPDATE 2 IN DIG & CLEAN (EVERYTHING NEW IN UPDATE 2)' by Roblofix, published 2026-08-16 — Update 2 in-game changelog verbatim; read via Gemini video analysis 2026-08-17
  • S7 — 'Using MAX LUCK to Get #1 LEADERBOARD in Roblox Dig and Clean!' by Quacks, published 2026-08-19 (27:30) — the recording spans the Update 2 release moment: at 10:49 the in-game changelog shows only Update 1; at 26:44 it shows Update 2; at 27:10 the HUD gains 'LVL 1 (0/9 xp)'. Read via Gemini video analysis 2026-08-20
  • S8 — '*NEW* UPDATE 1 IS FINALLY HERE IN Roblox Dig And Clean' by GHPlayz, published 2026-08-10 (6:37) — Update 1 changelog verbatim; read via Gemini video analysis 2026-08-20