Dig & Clean

Dig & Clean Item Values: Rarity Formula and Sell-or-Display Evidence

Last updated: 2026-08-20 · Play on Roblox ↗

Across the item cards we could reconcile, rarity odds are the strongest predictor of displayed value.

Every cleaned item card shows a name, weight, condition and rarity as 1 in N. We compared the readable odds and displayed values rather than assuming which other card fields drive the price.

The original observed data

ItemRarityConditionValue
Duck1 in 30OK486
Dino Skull1 in 2,937,020Perfect1.5M
Old Tank1 in 9,574,469Perfect3.4M
Frozen Mammoth1 in 17,579,022Great5.2M

The rarest item in this dated four-card set is about half a million times rarer than the Duck, but its displayed value is about 10,700 times higher. Value rises more slowly than the rarity-odds number.

The relationship

Fitting the original points gives:

value ≈ 45 × (rarity odds)0.7

ItemActual valueFormula predictsError
Duck486482−0.9%
Dino Skull1,500,0001,488,011−0.8%
Old Tank3,400,0003,400,0000.0%
Frozen Mammoth5,200,0005,200,0000.0%

Evidence boundary: the exponent was derived from the two rarest original items. The Duck, five orders of magnitude less rare, then landed within 1% of the prediction without being used to build the fit. Later, an independent 22-card check and the Update 2 extension on the rarest-items page also landed within ±5%. This remains a footage-fitted rule rather than a datamined constant.

August 19–20 verification reads

Every row in this table is a single-recording card read from S7 or S8. All 19 accepted rows fall within ±5% of 45 × odds^0.7; the displayed error is the supplied formula comparison.

ItemSourceConditionRarityDisplayed valueError
Dino SkullS8MINT1 in 5,115,8582.2M+1.9%
EmeraldS8MINT1 in 7,220,0002.8M+1.8%
Old TankS8MINT1 in 46,924,21810.5M+0.5%
Frozen MammothS8Good1 in 10,002,9023.5M+2.3%
Moai HeadS8Perfect1 in 4,812,2002.1M+2.2%
Crashed HelicopterS8MINT1 in 21,850,0006.1M+1.3%
PianoS8Good1 in 623,556516.5k−0.8%
EmeraldS7OK1 in 1,056,704740.4k+0.1%
Poseidons TridentS7Great1 in 39,600,0009.3M+0.8%
UFOS7OK1 in 95,254,19017.2M+0.6%
NukeS7OK1 in 13,076,2794.3M+0.3%
T-Rex SkeletonS7OK1 in 57,033,50212M+0.8%
Leviathan SkullS7Perfect1 in 660,000,00067M+0.3%
Sapphire SkullS7Great1 in 1,781,882,796134.3M+0.4%
AngelS7OK1 in 3,190,025,989202M+0.2%
SphinxS7Great1 in 11,000,000,000480.5M+0.4%
SubmarineS7Good1 in 24,700,000,000846.4M+0.1%
SphinxS7MINT1 in 71,108,866,7941.7B+4.5%
SubmarineS7MINT1 in 137,233,035,7942.8B+0.5%

The names Sphinx, Submarine, Sapphire Skull, Leviathan Skull, T-Rex Skeleton, Moai Head, Crashed Helicopter and Poseidons Trident were seen in current footage. The reviewed footage does not identify which names, if any, correspond to Update 2's changelog line “4 New Items”, so this guide does not assign them to that line.

Polishing checks from S7

S7 supplied two more before-and-after sequences. Each sequence is a single-recording read:

ItemBeforeIntermediateAfterObserved change
Sphinx [87,747.5KG]Perfect · 1 in 32,934,633,031 · 1BMINT · 1 in 71,108,866,794 · 1.7BRarity odds ×2.16
Submarine [179,591.1KG]Good · 1 in 24,700,000,000 · 846.4MPerfect · 1 in 31,920,691,430 · 1BMINT · 1 in 137,233,035,794 · 2.8BTwo observed polish steps

The formula remains consistent at every displayed step in these two sequences. The Sphinx and final Submarine cards also appear in the verification table above.

Excluded cards from the same reads

A handful of readable cards in S7 and S8 were excluded. One Longship and one Midnight Diamond card contradicted both the formula and other cards of the same items. The exact odds 1 in 31,920,691,430 and 1 in 137,233,035,794 also appeared on cards of more than one different item and weight in S7. The reviewed footage does not explain that duplication; a per-type condition table or a transcription artifact are possibilities rather than established explanations. We exclude the reads we cannot reconcile.

What the exponent means

Because the exponent is below 1, value has diminishing returns on the rarity-odds number. Doubling that number raises the formula value by about 62%. In practice, throughput upgrades can therefore compete with pure luck: several moderately rare finds may out-earn one jackpot.

Museum evidence is version-dated

The August 8 recording showed museum display cards with a per-second rate:

Display itemRarityIncome/s÷ rarity0.7
Duck [2KG], OK1 in 22391/s45.0
Bear [4.2KG], Great1 in 80965/s45.1
Sunglasses [0.1KG], MINT1 in 1471.4K/s42.7
Bear [11.1KG], Perfect1 in 5003.9K/s50.6
Bear [3.3KG], Good1 in 2441.1K/s23.5

Four of those five dated cards land between 42.7 and 50.6, close to the sell-value coefficient. The Good Bear is the outlier at 23.5; that one card does not establish why it differs.

The August 19 S7 recording showed a different presentation: 16 discrete tourist payment events, from +4.8M¢ at 11:21 through +623.4M¢ at 13:57, with no per-second tick rate shown in that recording. The footage reviewed through August 20 does not establish whether Update 1's plot rework changed the income mechanic or whether per-second cards and lump-sum tourist payments coexist. The museum guide keeps both dated observations together.

Weight in the accepted sample

Within the August 8 museum-card sample, weight predicted income less closely than rarity did: the 0.1KG Sunglasses showed 1.4K/s, above the 4.2KG Bear at 965/s, while also carrying the larger rarity-odds number. This is a sample result, not a universal weight rule.

The dated collection read

The August 8 collection UI showed 55 items in total. That recording caught a player moving from 31/55 to 35/55, consistent with a counter for distinct item types found in that version.

Related

Sources

  • Gameplay recording D: '10 PRO TIPS That Will Make You RICH in Dig & Clean' by SpaceQT, published 2026-08-07 — item cards with rarity odds and values read frame-by-frame 2026-08-08
  • Gameplay recording B: 'BEST MONEY METHOD & MUSEUM GUIDE in DIG AND CLEAN' by Radex Tips, published 2026-08-07 — museum display cards showing per-second income
  • Gameplay recording C: '100% Completed Dig and Clean' by Fuade, published 2026-08-07 — collection counter
  • S7 — 'Using MAX LUCK to Get #1 LEADERBOARD in Roblox Dig and Clean!' by Quacks, published 2026-08-19 (27:30) — the recording spans the Update 2 release moment: at 10:49 the in-game changelog shows only Update 1; at 26:44 it shows Update 2; at 27:10 the HUD gains 'LVL 1 (0/9 xp)'. Read via Gemini video analysis 2026-08-20
  • S8 — '*NEW* UPDATE 1 IS FINALLY HERE IN Roblox Dig And Clean' by GHPlayz, published 2026-08-10 (6:37) — Update 1 changelog verbatim; read via Gemini video analysis 2026-08-20