Dig & Clean Museum Guide: Pedestals, Tourist Payments and Upstairs
Last updated: 2026-08-20 · Play on Roblox ↗
The museum plot turns cleaned finds into tourist income. Update 1 expanded the plot, and the available recordings show two different income presentations that need to remain dated.
Plot layout and Update 1 expansion
The August 8 footage showed an outdoor wooden pier lined with display stands. The August 19 S7 footage showed the player's plot as a platform with pedestals and a purchase labeled:
“Unlock Upstairs 750M¢”
The Update 1 in-game changelog lists “Second Plot Floor” and “8 New Pedestals”. That changelog wording was double-read in S8 at 0:24 and S7 at 10:49. The 750M¢ price is a single-recording purchase-UI read from S7.
To use the plot, carry a cleaned item to an available pedestal. Earlier footage showed the item placed on the stand and an income card appearing.
Pedestal purchase evidence
S7 repeatedly showed purchase prompts labeled “Buy Pedestal 10” with escalating prices as the recording revisited the plot:
| S7 timestamp | Prices visible |
|---|---|
| 09:21–09:27 | 5B · 12.5B · 27.5B |
| 15:26 | 25B · 75B |
| 17:24 | 185B · 450B |
The footage makes an escalating ladder clear. Because one recording visited the plot at different times and the visible values include 27.5B before a later 25B read, it does not pin down one exact order or complete sequence. Treat these as observed prices, rather than an ordered price table.
Income evidence: August 8 per-second cards
The August 8 recording showed display cards with a green income figure and
/s. The readable sample was:
| Display | Rarity | Income |
|---|---|---|
| Duck [2KG], OK | 1 in 22 | 391/s |
| Bear [4.2KG], Great | 1 in 80 | 965/s |
| Bear [3.3KG], Good | 1 in 244 | 1.1K/s |
| Sunglasses [0.1KG], MINT | 1 in 147 | 1.4K/s |
| Bear [11.1KG], Perfect | 1 in 500 | 3.9K/s |
Four of those five rates tracked close to the same 45 × odds^0.7
coefficient as sale values; the Good Bear was the visible outlier. The full
comparison is on the
item-values page.
The same dated source set also showed a Frozen Mammoth at 1 in 17,579,022 and an Old Tank at 1 in 9,574,469, with income popups of +493.7K and +458.1K.
Income evidence: August 19 tourist payments
S7 showed income arriving as discrete tourist payment events: 16 +X¢
popups were observed, ranging from +4.8M¢ at 11:21 to +623.4M¢ at
13:57. A per-second tick rate was not shown in that recording.
This later footage should not erase the earlier cards. The reviewed evidence does not establish whether Update 1's plot rework changed the income mechanic or whether per-second cards and lump-sum tourist payments coexist. The honest current description is therefore:
August 8 showed per-second display cards; August 19 showed lump-sum tourist payments. The relationship between those presentations remains unresolved in the footage reviewed through August 20.
Tourists and active-play notice
The older sign at the entrance read:
“Tourists come while you're HUNTING for treasure!”
S7 supplied a matching active-play warning at 11:06:
“Notice: Tourists are wandering off! Go find treasure to bring them back!”
The popup included an OK button. Together, those screens are consistent with tourists paying while the player goes out to find treasure. They do not, by themselves, define an idle timer or offline payout formula.
How to manage available pedestals
The footage supports three practical rules:
- Clean before deciding. Rarity and condition appear on the cleaned card.
- Use open space. A placed item generated income in each dated museum presentation.
- Replace weaker cards over time. The formula evidence makes rarity odds the strongest value predictor in the accepted sample; sell surplus when immediate cash is needed.
Weight was a weaker predictor in the small August 8 sample: the 0.1KG Sunglasses showed 1.4K/s, above the 4.2KG Bear at 965/s, while the Sunglasses also had the larger rarity-odds number. That is a sample result, rather than a universal weight rule.
Offline earnings evidence boundary
“Offline Earnings” is listed in the Update 2 changelog, now seen in S2, S5 and S7. Across the eight recordings reviewed through August 20, an offline earnings menu, payout popup, rate or cap was not shown. The feature is changelog-confirmed; its mechanics and numbers remain outside the available on-screen evidence.
Selling still supplies immediate cash
The Sell booth gives immediate cash for inventory. The museum evidence is version-dated and pays over time or through tourist events, while selling supplies liquidity for gear, island unlocks and plot expansion. Use the money guide for those spending forks.
Related
- Item values and the rarity formula
- Money guide — multipliers and cash sinks
- Gear upgrades — what to spend on
- Islands — the four-island luck ladder