โ† Magic Loot [Beta]

How to Train Magic Fast in Magic Loot: Crystal Values, the Rebirth Formula, and What Multiplies Your Clicks

Last updated: 2026-08-12 ยท Play on Roblox โ†—

This guide separates recorded values from our analysis. REC-E showed five colored crystals as flat values, while REC-D showed training pads labeled as multipliers. Those crystal UIs differ, and the recordings do not reveal how to reconcile them. The rebirth panel is stronger evidence: all 13 rows were visible in REC-E, REC-I independently confirmed the R1 to R2 step, and REC-D independently showed many intermediate transitions from R1 to R2 through R9 to R10.

For the rest of the progression path, start with the beginner guide and compare the recorded wand values.

Crystal numbers are unresolved

This entire section is [disputed]. REC-D and REC-E show different crystal UIs, and we cannot reconcile them from the footage. Treat the crystal numbers as unresolved rather than as one progression table.

REC-E showed this flat on-screen list. [single recording, REC-E]

CrystalBase Power per click
Green+1
Orange+2
Blue+5
Purple+15
Yellow+50

REC-D instead showed training pads with these multiplier labels: x1.5, x2, x2.5, x4, x5, x6, x8, x9, x12, x15, and x18. In that same recording, the same green pad appeared as x1.5 early and x5 later. The footage does not show why the label changed; the mechanism is unknown. [single recording, REC-D]

The two recordings therefore show different crystal UIs and cannot be reconciled from the available evidence. The REC-E flat values and REC-D pad multipliers should not be merged into one definitive crystal ladder.

A separate recording showed a White crystal producing +49.28T per tick on a high-level account. It was not included in the first recording's list, so we could not verify White's base value or use it to establish a consistent number of crystal tiers. We will not infer its base value from the multiplied late-game number. [single recording, REC-C]

Across the recordings, the observed training result ranged from +1 per click on a fresh account to +49.28T per click late game. Stronger wands and active multipliers clearly accompany that enormous scaling.

REC-D supports this possible reading:

click value = wand Power ร— pad multiplier

That is our inference, not a verified in-game formula. In REC-D, +5 wand Power on an x1.5 pad produced +8 per click, consistent with 7.5 being displayed as a rounded whole number; later, +12 wand Power on x1.5 produced +18. REC-E instead suggests a flat base-value model using its listed +1, +2, +5, +15, and +50 values. That second reading is also our inference, because REC-E did not show an official formula explaining how its flat values combine with wand Power or other multipliers. Neither reading is settled, and the recordings do not justify combining them.

The complete recorded rebirth ladder

REC-E showed all 13 rows on screen. REC-I independently confirmed the R1 to R2 step. REC-D independently showed many intermediate transitions, with R1 to R2 through R9 to R10 visible.

RebirthPower multiplierCoin multiplierLevel required
R1x1.5x1.225
R2x2x1.450
R3x2.5x1.675
R4x3x1.8100
R5x3.5x2125
R6x4x2.2150
R7x4.5x2.4175
R8x5x2.6200
R9x5.5x2.8225
R10x6x3250
R11x6.5x3.2275
R12x7x3.4300
R13x7.5x3.6325

The rebirth ladder is perfectly linear

This is the part we calculated from the complete recorded ladder. For rebirth number N:

  • Power multiplier = 1 + 0.5 ร— N
  • Coin multiplier = 1 + 0.2 ร— N
  • Level requirement = 25 ร— N

We checked those expressions against all 13 recorded rebirths with zero deviation. R1 gives 1 + 0.5 ร— 1 = x1.5 Power and requires 25 ร— 1 = Level 25; R13 gives 1 + 0.5 ร— 13 = x7.5 Power and requires 25 ร— 13 = Level 325. Every row between them follows the same rule.

That has two practical consequences:

  1. There is no sweet-spot rebirth in this ladder. Every rebirth adds the same +0.5x Power, so rebirth as soon as you hit the required level if your goal is faster Power progression.
  2. Rebirth is primarily a Power play. The Power addition per rebirth (+0.5x) is 2.5ร— the Coin addition (+0.2x). For the sell-price side of progression, see the coin farming guide.

Power gamepasses: one stable price and one disputed price

Two independent recordings showed x4 Power for 29 Robux.

The x2 Power gamepass did not have one stable recorded price:

RecordingRecorded x2 Power price
REC-C9 Robux
REC-E17 Robux
REC-F99 Robux

All three are reported because all three appeared on screen. [disputed] We also saw other Robux prices differ by about 20% between accounts on the same items elsewhere, suggesting per-account offers, but that explanation remains an inference rather than a verified pricing rule.

REC-C also showed x8 Power for 56 Robux. [single recording]

Because the x2 price varied from 9 to 99 Robux, check the offer on your own account rather than relying on a screenshot or guide price.

Free and offline training help

An Online Rewards UI offers timed freebies, including Power boosts, potions, and materials. [single recording, REC-E] We did not verify the full reward schedule.

Offline earnings also exist. One recorded return showed +2.16B Coins and +23.76K Power in offline earnings. [single recording, REC-E] That proves both currencies can appear in the return reward, but one result is not enough to establish the earning rate.

The current Dino Event shop also sells a Super Training Potion for 100 DC. It is a training booster; the event page tracks its price and the event's unresolved timing details.

A practical training order

Based only on the recorded systems above:

  1. Compare the observed per-click gain on the pads currently available to you; do not assume the REC-D multipliers and REC-E flat values are one ladder.
  2. Improve your wand when the recorded shop or drop progression allows it.
  3. Claim the timed Online Rewards when available.
  4. Rebirth when you meet the next 25 ร— N level requirement; the ladder does not contain a later step with a larger per-rebirth gain.
  5. Treat gamepass and event-potion prices as account- or event-specific until the UI on your account confirms them.

This order does not assume an unrecorded crystal unlock requirement, wand drop rate, or potion duration.

How we verified this

We transcribed the five flat crystal values and the full 13-row rebirth panel from nValid's recording (REC-E), then used ItsChalls' recording (REC-I) as an independent check on the R1 to R2 rebirth step. Quacks' recording (REC-D) supplied the x1.5 through x18 pad labels, the changing green-pad labels, the two click examples, and visible rebirth transitions from R1 to R2 through R9 to R10. CoralBlox2's recording (REC-C) supplied the separate White-crystal observation and one gamepass-price view; Radex Tips' recording (REC-F) supplied another price view.

We calculated the three linear rebirth expressions from the displayed rows and checked every row for deviation. Both crystal models are labeled as our inferences: REC-D's examples support a wand-Power-times-pad-multiplier reading, while REC-E's UI suggests flat base values. Because the footage does not reconcile those models or provide an official formula, the whole crystal section remains [disputed]. Single-source observations remain marked [single recording], and the three x2 Power prices remain marked [disputed] rather than being averaged or silently reconciled.

Sources

  • 'Starting Over as NOOB with OP SECRET in Magic Loot!' by CoralBlox2, ~2026-08-11
  • 'I Upgraded From NOOB to MAX WIZARD in Roblox +1 Magic Loot!' by Quacks, ~2026-08-10
  • 'Noob to Stage 27 In Magic Loot!' by nValid, ~2026-08-11
  • 'BEST MONEY FARM METHOD in MAGIC LOOT Roblox' by Radex Tips, ~2026-08-11
  • 'MAGIC LOOT GUIDE! (Codes, How To Get RARE Loot...)' by ItsChalls, ~2026-08-11