Magic Loot Coin Farming: the Sell-Price Formula, Material Value Table, and Why Each Rarity Is Worth ~10x More
Last updated: 2026-08-12 ยท Play on Roblox โ
The sell number is not a fixed value shared by every player. Two independent recordings, with a third independently corroborating one result, show that Magic Loot applies your rebirth Coin multiplier to a material's base value:
Sell price = base material value ร rebirth Coin multiplier
The proof matched exactly, down to the displayed digit:
| Recording | Material | Base value | Coin multiplier | Recorded sale |
|---|---|---|---|---|
| REC-I | Black Powder | 14K | ร1.4 | 14K ร 1.4 = 19.6K |
| REC-D (independently corroborated by REC-H) | Sulphur Lumps | 140K | ร1.6 | 140K ร 1.6 = 224K |
| REC-D, after a mid-video rebirth | Sulphur Lumps | 140K | ร1.8 | 140K ร 1.8 = 252K |
| REC-D | Undying Spirit | 98K | ร2.0 | 98K ร 2.0 = 196K |
REC-I showed +19.6K for Black Powder at Coins ร1.4. REC-D showed +224K for Sulphur Lumps at Coins ร1.6, then the same player sold the same material for +252K after a mid-video rebirth raised Coins to ร1.8. That same-player before-and-after change is the cleanest evidence because the player and material stayed constant. REC-D also showed +196K for Undying Spirit at Coins ร2.0, while REC-H independently showed the Sulphur Lumps +224K result at Coins ร1.6. All four multiplier checks are exact.
That has an important consequence: raw sell numbers in videos and screenshots are not comparable between players unless you know their rebirth level. The table below therefore lists base values, before the rebirth multiplier.
The Sell UI also shows stack totals โ quantity ร unit value ร multiplier โ not just the value of one item. That is why the same material can show wildly different +N sale numbers in different clips.
Base material value table
The catalog came chiefly from REC-C's near-complete on-screen list. Nearly every catalog value matched REC-D, and we also cross-checked overlapping entries against REC-E, REC-G, REC-H, and REC-I. Where recordings disagreed, the notes preserve the disagreement instead of silently choosing a value.
| Rarity | Material | Base value | Observation note |
|---|---|---|---|
| Common | Blueberry | 8 | โ |
| Common | Golden Tooth | 21 | One recording's info panel showed 14. [disputed] Majority vote was 3v1 for 21. |
| Common | Withered Mushroom | 8 or 14 | [disputed, unresolved] Both values appeared, so we cannot select one. |
| Uncommon | Goblin Finger | 80 | One recording showed 120. [disputed] Majority vote was 3v1 for 80. |
| Uncommon | Dwarf Emblem | 120 | Confirmed in REC-D. |
| Uncommon | Copper Earring | 160 | โ |
| Rare | Flame Crest | 600 | โ |
| Rare | Furnace Core | 900 | โ |
| Rare | Coconut | 1,350 | โ |
| Epic | Shell | 5.5K | โ |
| Epic | Stale Bread | 8.2K | โ |
| Epic | Rum Bottle | 10K | โ |
| Epic | Black Powder | 14K | Independently checked by the 19.6K sale at Coins ร1.4. |
| Legendary | Undead Skeletons | 56K | โ |
| Legendary | Cursed Ring | 70K | โ |
| Legendary | Undying Spirit | 98K | โ |
| Legendary | Sulphur Lumps | 140K | Independently checked by the 224K sale at Coins ร1.6. |
| Legendary | Volcanic Rock | 196K | โ |
| Legendary | Orc Teeth | 250K | โ |
| Mythical | Orc Ears | 1M | โ |
| Mythical | Iron Armour | 1.2M | โ |
| Mythical | Lava Behemoth Remains | 1.4M | โ |
| Mythical | Golem Core | 1.96M | โ |
| Mythical | Inferno Lotus | 2.1M | โ |
| Mythical | Crystal Orchid | 3M | โ |
| Secret | Spider's Cocoon | 7.84M | โ |
| Secret | Spider Claws | 9M | โ |
| Secret | Fluorescent Spider Silk | 10M | โ |
| Secret | Deadly Spider Powder | 11M | โ |
| Secret | Queen's Crown | 12M | โ |
| Ancient | Queen Blood Sac | 55M | โ |
| Ancient | Ginseng | 60M | โ |
| Ancient | Tree Spirit | 82.5M | โ |
| Ancient | Eye of Stone | 125M | โ |
| Ancient | Firefly | 150M | โ |
| Ancient | Dwarf Emblem (Ancient variant) | 175M | Distinct from the 120-value Uncommon Dwarf Emblem shown above. |
| Ancient | Staff Gem | 200M | โ |
| Ancient | Ritual Mask | 225M | โ |
| Supreme | Prismatic Lotus | 777M | โ |
| Supreme | Blue Dragon Egg | 2.32B | โ |
| Supreme | Frost Vein | 2.78B | โ |
| Astral Realm | Eye of the Ice Dragon | 6.95B | [single recording] |
Why progression is the money strategy
Our catalog-level analysis has a clear value-versus-rarity shape: each tier is worth roughly an order of magnitude more than the previous one, about 7โ12ร tier-to-tier through nine tiers. That is an overall tier pattern, not a claim that every boundary item in adjacent tiers has a 7โ12ร gap. It means one drop from a higher stage can outsell an entire backpack from a lower one. In practice, progression is the money strategy: farm the deepest stage you can handle consistently rather than optimizing the volume of low-tier drops.
We documented the same value-versus-rarity power-law shape in Dig & Clean's item values. That is a comparison of the recorded value curves, not a claim that the two games share drop rules or economy mechanics.
The dungeon stage log records where materials appeared, while how to get rare loot tracks the higher rarity tiers.
A demonstrated farming method
Two sources showed or described farming high-HP enemies from elevated safe spots. REC-F demonstrated it against the Ghost Captain at Stage 8, and REC-C described the same basic idea. Standing on an elevated rock kept that recorded Ghost Captain from pathing to or hitting the player while they dealt damage. We did not verify that the position works on every enemy or stage, so this is a demonstrated method, not a universal promise.
REC-F also showed the interruption "Backpack is full. Return and sell." Backpack size can grow through Collection Index milestones: claiming each recorded material or potion milestone gave +1 backpack storage in REC-I and REC-J. See the full backpack capacity guide.
Other coin multipliers and passive income
- A Double Coins gamepass appeared at 199 Robux. [single recording] (REC-I)
- Offline earnings pay Coins as well. [single recording] (REC-E)
- Rebirth raises the Coin multiplier used in the exact sell-price formula above. See how to train magic fast for the recorded rebirth ladder and its Power-versus-Coins tradeoff.
How we verified this
We transcribed the near-complete material catalog shown in REC-C and found that nearly every value matched REC-D, which also confirmed the 120-value Dwarf Emblem. The added evidence moved Golden Tooth to a 3v1 majority for 21 and Goblin Finger to a 3v1 majority for 80; Withered Mushroom remained unresolved. We also cross-checked every overlapping value available in REC-E, REC-G, REC-H, and REC-I.
REC-D and REC-I supplied four exact arithmetic checks for the rebirth sell-price formula: 14K ร 1.4 = 19.6K, 140K ร 1.6 = 224K, 140K ร 1.8 = 252K, and 98K ร 2.0 = 196K. REC-H independently corroborated the Sulphur Lumps result at Coins ร1.6. The same REC-D player's mid-video move from ร1.6 to ร1.8 provided the cleanest before-and-after check.
REC-F and REC-C supplied the two observations for elevated high-HP farming; REC-I and REC-J supplied the Collection Index storage observations. This is an observation log, not a data-mined catalog. Majority readings are labeled as such, unresolved conflicts remain marked [disputed], and the Astral Realm, gamepass, and offline-earnings observations remain marked [single recording] rather than being generalized.