โ† Magic Loot [Beta]

Magic Loot Coin Farming: the Sell-Price Formula, Material Value Table, and Why Each Rarity Is Worth ~10x More

Last updated: 2026-08-12 ยท Play on Roblox โ†—

The sell number is not a fixed value shared by every player. Two independent recordings, with a third independently corroborating one result, show that Magic Loot applies your rebirth Coin multiplier to a material's base value:

Sell price = base material value ร— rebirth Coin multiplier

The proof matched exactly, down to the displayed digit:

RecordingMaterialBase valueCoin multiplierRecorded sale
REC-IBlack Powder14Kร—1.414K ร— 1.4 = 19.6K
REC-D (independently corroborated by REC-H)Sulphur Lumps140Kร—1.6140K ร— 1.6 = 224K
REC-D, after a mid-video rebirthSulphur Lumps140Kร—1.8140K ร— 1.8 = 252K
REC-DUndying Spirit98Kร—2.098K ร— 2.0 = 196K

REC-I showed +19.6K for Black Powder at Coins ร—1.4. REC-D showed +224K for Sulphur Lumps at Coins ร—1.6, then the same player sold the same material for +252K after a mid-video rebirth raised Coins to ร—1.8. That same-player before-and-after change is the cleanest evidence because the player and material stayed constant. REC-D also showed +196K for Undying Spirit at Coins ร—2.0, while REC-H independently showed the Sulphur Lumps +224K result at Coins ร—1.6. All four multiplier checks are exact.

That has an important consequence: raw sell numbers in videos and screenshots are not comparable between players unless you know their rebirth level. The table below therefore lists base values, before the rebirth multiplier.

The Sell UI also shows stack totals โ€” quantity ร— unit value ร— multiplier โ€” not just the value of one item. That is why the same material can show wildly different +N sale numbers in different clips.

Base material value table

The catalog came chiefly from REC-C's near-complete on-screen list. Nearly every catalog value matched REC-D, and we also cross-checked overlapping entries against REC-E, REC-G, REC-H, and REC-I. Where recordings disagreed, the notes preserve the disagreement instead of silently choosing a value.

RarityMaterialBase valueObservation note
CommonBlueberry8โ€”
CommonGolden Tooth21One recording's info panel showed 14. [disputed] Majority vote was 3v1 for 21.
CommonWithered Mushroom8 or 14[disputed, unresolved] Both values appeared, so we cannot select one.
UncommonGoblin Finger80One recording showed 120. [disputed] Majority vote was 3v1 for 80.
UncommonDwarf Emblem120Confirmed in REC-D.
UncommonCopper Earring160โ€”
RareFlame Crest600โ€”
RareFurnace Core900โ€”
RareCoconut1,350โ€”
EpicShell5.5Kโ€”
EpicStale Bread8.2Kโ€”
EpicRum Bottle10Kโ€”
EpicBlack Powder14KIndependently checked by the 19.6K sale at Coins ร—1.4.
LegendaryUndead Skeletons56Kโ€”
LegendaryCursed Ring70Kโ€”
LegendaryUndying Spirit98Kโ€”
LegendarySulphur Lumps140KIndependently checked by the 224K sale at Coins ร—1.6.
LegendaryVolcanic Rock196Kโ€”
LegendaryOrc Teeth250Kโ€”
MythicalOrc Ears1Mโ€”
MythicalIron Armour1.2Mโ€”
MythicalLava Behemoth Remains1.4Mโ€”
MythicalGolem Core1.96Mโ€”
MythicalInferno Lotus2.1Mโ€”
MythicalCrystal Orchid3Mโ€”
SecretSpider's Cocoon7.84Mโ€”
SecretSpider Claws9Mโ€”
SecretFluorescent Spider Silk10Mโ€”
SecretDeadly Spider Powder11Mโ€”
SecretQueen's Crown12Mโ€”
AncientQueen Blood Sac55Mโ€”
AncientGinseng60Mโ€”
AncientTree Spirit82.5Mโ€”
AncientEye of Stone125Mโ€”
AncientFirefly150Mโ€”
AncientDwarf Emblem (Ancient variant)175MDistinct from the 120-value Uncommon Dwarf Emblem shown above.
AncientStaff Gem200Mโ€”
AncientRitual Mask225Mโ€”
SupremePrismatic Lotus777Mโ€”
SupremeBlue Dragon Egg2.32Bโ€”
SupremeFrost Vein2.78Bโ€”
Astral RealmEye of the Ice Dragon6.95B[single recording]

Why progression is the money strategy

Our catalog-level analysis has a clear value-versus-rarity shape: each tier is worth roughly an order of magnitude more than the previous one, about 7โ€“12ร— tier-to-tier through nine tiers. That is an overall tier pattern, not a claim that every boundary item in adjacent tiers has a 7โ€“12ร— gap. It means one drop from a higher stage can outsell an entire backpack from a lower one. In practice, progression is the money strategy: farm the deepest stage you can handle consistently rather than optimizing the volume of low-tier drops.

We documented the same value-versus-rarity power-law shape in Dig & Clean's item values. That is a comparison of the recorded value curves, not a claim that the two games share drop rules or economy mechanics.

The dungeon stage log records where materials appeared, while how to get rare loot tracks the higher rarity tiers.

A demonstrated farming method

Two sources showed or described farming high-HP enemies from elevated safe spots. REC-F demonstrated it against the Ghost Captain at Stage 8, and REC-C described the same basic idea. Standing on an elevated rock kept that recorded Ghost Captain from pathing to or hitting the player while they dealt damage. We did not verify that the position works on every enemy or stage, so this is a demonstrated method, not a universal promise.

REC-F also showed the interruption "Backpack is full. Return and sell." Backpack size can grow through Collection Index milestones: claiming each recorded material or potion milestone gave +1 backpack storage in REC-I and REC-J. See the full backpack capacity guide.

Other coin multipliers and passive income

  • A Double Coins gamepass appeared at 199 Robux. [single recording] (REC-I)
  • Offline earnings pay Coins as well. [single recording] (REC-E)
  • Rebirth raises the Coin multiplier used in the exact sell-price formula above. See how to train magic fast for the recorded rebirth ladder and its Power-versus-Coins tradeoff.

How we verified this

We transcribed the near-complete material catalog shown in REC-C and found that nearly every value matched REC-D, which also confirmed the 120-value Dwarf Emblem. The added evidence moved Golden Tooth to a 3v1 majority for 21 and Goblin Finger to a 3v1 majority for 80; Withered Mushroom remained unresolved. We also cross-checked every overlapping value available in REC-E, REC-G, REC-H, and REC-I.

REC-D and REC-I supplied four exact arithmetic checks for the rebirth sell-price formula: 14K ร— 1.4 = 19.6K, 140K ร— 1.6 = 224K, 140K ร— 1.8 = 252K, and 98K ร— 2.0 = 196K. REC-H independently corroborated the Sulphur Lumps result at Coins ร—1.6. The same REC-D player's mid-video move from ร—1.6 to ร—1.8 provided the cleanest before-and-after check.

REC-F and REC-C supplied the two observations for elevated high-HP farming; REC-I and REC-J supplied the Collection Index storage observations. This is an observation log, not a data-mined catalog. Majority readings are labeled as such, unresolved conflicts remain marked [disputed], and the Astral Realm, gamepass, and offline-earnings observations remain marked [single recording] rather than being generalized.

Sources

  • 'Starting Over as NOOB with OP SECRET in Magic Loot!' by CoralBlox2, ~2026-08-11
  • 'Noob to Stage 27 In Magic Loot!' by nValid, ~2026-08-11
  • 'BEST MONEY FARM METHOD in MAGIC LOOT Roblox' by Radex Tips, ~2026-08-11
  • 'I Upgraded From NOOB to MAX WIZARD in Roblox +1 Magic Loot!' by Quacks, ~2026-08-10
  • 'Magic Loot Roblox Best Method to kill Enemies + money Faster' by Ricoko Tutorial & Showcase, ~2026-08-09
  • 'How to Get More Power and Money Coins in Magic Loot Roblox' by VendoPlus, ~2026-08-07
  • 'MAGIC LOOT GUIDE! (Codes, How To Get RARE Loot...)' by ItsChalls, ~2026-08-11
  • 'How to Use Alchemy to Get Potions in Magic Loot Roblox' by VendoPlus, ~2026-08-07