Steal an Egg Is Back Online on Roblox
Last updated: 2026-08-14 ยท Play on Roblox โ
Player stats โ our daily tracking
Roblox took the game down on August 8. On August 12, our tracker saw it absent at 13:00 Beijing time and back online at 22:00, when it had 69,425 concurrent players and 5.97M lifetime visits.
| Date | Concurrent players | Lifetime visits |
|---|---|---|
| 2026-08-07 | 20,567 | 2,261,111 |
| 2026-08-12 | 69,425 | 5,974,432 |
| 2026-08-13 | 65,329 | 8,805,048 |
| 2026-08-14 | 101,842 | 15,942,052 |
| 2026-08-15 | 153,009 | 26,258,758 |
| 2026-08-16 | 167,671 | 39,232,557 |
| 2026-08-17 | 150,707 | 52,462,007 |
| 2026-08-18 | 184,021 | 66,700,207 |
| 2026-08-19 | 236,157 | 85,196,181 |
| 2026-08-23 | 723,177 | 232,657,903 |
| 2026-08-24 | 546,634 | 287,835,972 |
Source: Roblox games API, captured by PlayCodes. Free to cite with a link back to this page.
Steal an Egg is back online on Roblox. At 13:00 Beijing time on August 12, our tracker did not find universe 10563114921 in Roblox's up-and-coming top 30. At 22:39, it appeared at UAC #15 with 69,425 concurrent players. These snapshots show when we saw the game on the leaderboard again, not when Roblox restored it.
Our tracker covers only the up-and-coming top 30. In a 13:37 snapshot that day, the last listed game, UAC #22, had 4,394 concurrent players. A playable game below roughly 4,400 CCU would therefore not appear in our tracker, so "not listed" does not mean "offline."
The August 8 delisting itself remains confirmed by four independent signals:
the Roblox API returned isContentRestricted: true, [TITLE UNAVAILABLE],
and zeroed fields; the game page redirected to /Title-Unavailable; Roblox
search returned no result for the game; and it disappeared from both the UAC
and TT leaderboards.
There is a known gap between that confirmed delisting and our August 12 rediscovery. We detected the delisting between 02:05 and 05:43 on August 8: 02:05 was our last successful reading, and the next snapshot at 05:43 showed all four delisting signals. That last reading showed 2,656,088 visits. At 22:39 on August 12, the counter was 5,974,432, an increase of 3,318,344. The increase therefore starts at our last reading, not at the delisting itself, and may include a small amount of pre-delisting traffic. From 22:39 to 04:40, visits then rose by 1,220,744 over 6.02 hours, or about 202,781 visits per hour at roughly 60,000 CCU. At that later rate, the earlier increase is equivalent to about 16.4 hours of play; this is an estimate based on the post-rediscovery rate, not a measurement of the restoration time. At lower traffic, the same increase would take longer if the visits-per-CCU relationship were comparable. Even after allowing for the small pre-delisting portion, the visit increase indicates that the game was playable for a substantial period before it reappeared in our leaderboard snapshots, but we do not know exactly when Roblox restored it. For code-status checks, see the codes page.
Rediscovery snapshot
When our tracker saw the game on the leaderboard again, the Roblox API showed:
- 69,425 concurrent players
- #15 on UAC
- 5,974,432 visits
- Game updated August 12, 2026
By 19:44 Beijing time on August 13, the game had reached #1 on Roblox's up-and-coming chart. It was #1 in every snapshot from then through 13:46 on August 14, a span of about 18 hours across the observed points. CCU peaked at 106,983 in the 19:44 snapshot. The 13:46 snapshot showed 104,215 CCU, 16,199,171 visits, and 54,552 favoritesโabout 16.2 million visits and 54.5K favorites.
What Steal an Egg is now
The current game description says players steal eggs from pets, hatch eggs, and collect rare pets. It also lists mutations and treadmill training, and says the game supports four platforms.
Delisting and observation timeline
All times below are Beijing time.
| Time | What our tracker recorded |
|---|---|
| Aug 8, 02:05 | The last pre-delisting leaderboard reading showed 2,656,088 visits. |
| Aug 8 | Roblox took Steal an Egg down, confirmed by the API, redirect, search, and two leaderboards. |
| Aug 12, 13:00 | Universe 10563114921 was not in the tracked UAC top 30; this did not establish that it was offline. |
| Aug 12, 13:37 | The last listed game, UAC #22, had 4,394 CCU. |
| Aug 12, 22:39 | Universe 10563114921 was listed at UAC #15 with 69,425 CCU and 5,974,432 visits. |
The tracker establishes the confirmed delisting and the time we rediscovered the game on the leaderboard. It does not establish the restoration time between those observations; that time remains unknown.
How the post-return gameplay loop works
The same core loop was visible in post-return footage from two independent channels:
- Leave the SAFE ZONE and run into a zone.
- Hold E on an egg while a circular progress indicator fills.
- When the steal completes, red RUN!! text flashes at the top of the screen and the guard gives chase.
- Carry the egg back to the SAFE ZONE. A Drop button remains available at the bottom of the screen while carrying it.
- Put the egg in a pen and wait for the hatch countdown.
- Equip the hatched pet to produce passive income.
- Use the treadmill to raise movement speed. The initial training rate shown in both sources was +2/step.
Both channels also showed the server-event banner ALL EGG RESET!. In one source, being caught by a guard applied TRAPPED, which held the player in place behind a countdown. We saw that penalty in only one source, so we do not know whether its duration or trigger conditions vary.
The observed near-25x upgrade pattern
Two separate cash-upgrade ladders approach roughly 25x per step at their upper visible levels. This is a pattern we calculated from on-screen prices, not a formula published by the developer. The Trail ladder has a mix of two-source and single-source inputs. The treadmill ladder is a separate, single-source observation and is shown in its own table below.
Trail Shop prices and step increases
Five Trail prices were identical in footage from two independent channels. Blue and the four highest tiers were visible in only one source. The step multiple is the new cash price divided by the previous tier's price.
| Trail | Speed | Cash price | Increase from prior tier | Cash-price evidence | Step-input evidence |
|---|---|---|---|---|---|
| Grey | x1.5 | $100 | โ | Two sources agree | โ |
| Green | x2 | $5K | 50x | Two sources agree | Both prices confirmed by two sources |
| Blue | x2.5 | $75K | 15x | Single source: WhiteLionPlays | Blue price is single-source |
| Purple | x3 | $1.5M | 20x | Two sources agree | Blue price is single-source |
| Golden | x3.5 | $30M | 20x | Two sources agree | Both prices confirmed by two sources |
| Red | x4 | $750M | 25x | Two sources agree | Both prices confirmed by two sources |
| Galaxy | x5 | $20B | 26.7x | Single source | Galaxy price is single-source |
| Secret | x7 | $500B | 25x | Single source | Both prices are single-source |
| Eternal | x10 | $12.5T | 25x | Single source | Both prices are single-source |
| Divine | x14 | $300T | 24x | Single source | Both prices are single-source |
The full visible sequence is 50x โ 15x โ 20x โ 20x โ 25x โ 26.7x โ 25x โ 25x โ 24x. It does not hold one exact value, but the later Trail steps cluster close to 25x.
Treadmill upgrade prices: single-source observation
Source for the treadmill price table: one WhiteLionPlays recording. The prices were not independently confirmed in the other reviewed footage. The increase column compares a displayed price with the preceding displayed upgrade price.
| Treadmill upgrade | Cash price | Increase from prior price | Evidence |
|---|---|---|---|
| Level 1 โ 2 | $15K | โ | Single source: WhiteLionPlays |
| Level 2 โ 3 | $250K | 16.7x | Single source: WhiteLionPlays |
| Level 3 โ 4 | $5M | 20x | Single source: WhiteLionPlays |
| Level 4 โ 5 | $120M | 24x | Single source: WhiteLionPlays |
| Level 5 โ 6 | $3B | 25x | Single source: WhiteLionPlays |
| Level 6 โ 7 | $75B | 25x | Single source: WhiteLionPlays |
| Level 7 โ 8 | $2T | 26.7x | Single source: WhiteLionPlays |
| Level 8 โ 9 | $50T | 25x | Single source: WhiteLionPlays |
That single-source sequence is 16.7x โ 20x โ 24x โ 25x โ 25x โ 26.7x โ 25x. Its convergence near the later Trail steps is notable because the two upgrade systems measure different things. It is still an observed pricing pattern, not evidence of an official design formula.
Trail value analysis: what each additional +1x speed really costs
Shop multipliers hide how sharply the price of speed rises. We calculated the
figures below as (new price - old price) / added speed multiplier, using the
visible Trail prices above.
| From โ to | Speed added | Marginal cash cost per +1x | Input evidence |
|---|---|---|---|
| Grey โ Green | +0.5 | $9.8K | Both prices confirmed by two sources |
| Green โ Blue | +0.5 | $140K | Blue price is single-source |
| Blue โ Purple | +0.5 | $2.85M | Blue price is single-source |
| Purple โ Golden | +0.5 | $57M | Both prices confirmed by two sources |
| Golden โ Red | +0.5 | $1.44B | Both prices confirmed by two sources |
| Red โ Galaxy | +1 | $19.25B | Galaxy price is single-source |
| Galaxy โ Secret | +2 | $240B | Both prices are single-source |
| Secret โ Eternal | +3 | $4T | Both prices are single-source |
| Eternal โ Divine | +4 | $71.9T | Both prices are single-source |
From the cheapest transition to the most expensive, the cash cost of each additional 1x of speed rises from $9.8K to $71.9Tโapproximately seven billion times. Higher Trails give larger total multiplier jumps, but they do not become better cash value per +1x.
The practical buying rule is to take the cheapest next Trail when speed is the thing blocking an egg run. Do not chase the highest unlocked Trail only because its multiplier is larger. We cannot name one universal stopping tier without a player's income rate and other upgrade costs; the table answers the part the shop does not show: how much each added point of speed costs.
Why we do not publish a fixed pet-income table
The same named pet did not have one fixed income or weight across three post-return recordings:
| Pet shown | Passive income | Weight | Observation scope |
|---|---|---|---|
| Golden Brr Brr Patapim | $55K/s | 686Kg | One of three reviewed recordings |
| Golden Brr Brr Patapim | $4K/s | 686Kg | One of three reviewed recordings |
| Golden Brr Brr Patapim | $4K/s | 111Kg | One of three reviewed recordings |
These observations show that the pet name alone does not determine a fixed income or weight. A player's own Golden Brr Brr Patapim can therefore show a different number. The footage does not reveal the exact randomization rule or whether another individual modifier contributes, so we do not publish a pet income table that presents one number as fixed for each name.
The rarity ladder can be listed more safely. Combining observations from two independent channels, we saw:
Common โ Uncommon โ Rare โ Epic โ Legendary โ Mythic โ Cosmic โ Secret
This is a combined observation across two sources, not a claim that the reviewed recordings exposed the complete pet pool.
Zones, Pet Index categories, and hatch times
These progression details were less widely confirmed than the core loop, so the source count is included with each group.
World zones: single-source signs and commentary
One VendoPlus recording showed the world signs for Forest, Lake with 900 recommended, and Desert with 10K recommended. Jungle at 40K recommended was spoken by the video narrator rather than read from a visible sign, so that figure remains a single-source verbal report.
Pet Index categories: single source
One WhiteLionPlays recording showed additional Pet Index categories for Snow, Volcano, Abyss Ocean, Prehistoric, and Cosmic. The footage showed them as index categories; it did not establish that each was a currently reachable world zone.
Hatch countdown ladder: single source
The following countdowns were visible in one post-return recording and were not independently confirmed in the other reviewed footage:
| Egg group shown | Hatch countdown | Evidence |
|---|---|---|
| Base egg | 3s | Single source |
| Jungle / Desert | 1m 21s | Single source |
| Snow / Volcano | 3m 59s | Single source |
| Cosmic | 11m 53s | Single source |
| Secret | 2h 13m | Single source |
The visible ladder shows a steep wait-time increase, but one recording is not enough to establish whether upgrades, events, or egg variants can change these countdowns.