Steal an Egg Is Back Online on Roblox

Last updated: 2026-08-14 ยท Play on Roblox โ†—

Player stats โ€” our daily tracking

Roblox took the game down on August 8. On August 12, our tracker saw it absent at 13:00 Beijing time and back online at 22:00, when it had 69,425 concurrent players and 5.97M lifetime visits.

DateConcurrent playersLifetime visits
2026-08-0720,5672,261,111
2026-08-1269,4255,974,432
2026-08-1365,3298,805,048
2026-08-14101,84215,942,052
2026-08-15153,00926,258,758
2026-08-16167,67139,232,557
2026-08-17150,70752,462,007
2026-08-18184,02166,700,207
2026-08-19236,15785,196,181
2026-08-23723,177232,657,903
2026-08-24546,634287,835,972

Source: Roblox games API, captured by PlayCodes. Free to cite with a link back to this page.

Steal an Egg is back online on Roblox. At 13:00 Beijing time on August 12, our tracker did not find universe 10563114921 in Roblox's up-and-coming top 30. At 22:39, it appeared at UAC #15 with 69,425 concurrent players. These snapshots show when we saw the game on the leaderboard again, not when Roblox restored it.

Our tracker covers only the up-and-coming top 30. In a 13:37 snapshot that day, the last listed game, UAC #22, had 4,394 concurrent players. A playable game below roughly 4,400 CCU would therefore not appear in our tracker, so "not listed" does not mean "offline."

The August 8 delisting itself remains confirmed by four independent signals: the Roblox API returned isContentRestricted: true, [TITLE UNAVAILABLE], and zeroed fields; the game page redirected to /Title-Unavailable; Roblox search returned no result for the game; and it disappeared from both the UAC and TT leaderboards.

There is a known gap between that confirmed delisting and our August 12 rediscovery. We detected the delisting between 02:05 and 05:43 on August 8: 02:05 was our last successful reading, and the next snapshot at 05:43 showed all four delisting signals. That last reading showed 2,656,088 visits. At 22:39 on August 12, the counter was 5,974,432, an increase of 3,318,344. The increase therefore starts at our last reading, not at the delisting itself, and may include a small amount of pre-delisting traffic. From 22:39 to 04:40, visits then rose by 1,220,744 over 6.02 hours, or about 202,781 visits per hour at roughly 60,000 CCU. At that later rate, the earlier increase is equivalent to about 16.4 hours of play; this is an estimate based on the post-rediscovery rate, not a measurement of the restoration time. At lower traffic, the same increase would take longer if the visits-per-CCU relationship were comparable. Even after allowing for the small pre-delisting portion, the visit increase indicates that the game was playable for a substantial period before it reappeared in our leaderboard snapshots, but we do not know exactly when Roblox restored it. For code-status checks, see the codes page.

Rediscovery snapshot

When our tracker saw the game on the leaderboard again, the Roblox API showed:

  • 69,425 concurrent players
  • #15 on UAC
  • 5,974,432 visits
  • Game updated August 12, 2026

By 19:44 Beijing time on August 13, the game had reached #1 on Roblox's up-and-coming chart. It was #1 in every snapshot from then through 13:46 on August 14, a span of about 18 hours across the observed points. CCU peaked at 106,983 in the 19:44 snapshot. The 13:46 snapshot showed 104,215 CCU, 16,199,171 visits, and 54,552 favoritesโ€”about 16.2 million visits and 54.5K favorites.

What Steal an Egg is now

The current game description says players steal eggs from pets, hatch eggs, and collect rare pets. It also lists mutations and treadmill training, and says the game supports four platforms.

Delisting and observation timeline

All times below are Beijing time.

TimeWhat our tracker recorded
Aug 8, 02:05The last pre-delisting leaderboard reading showed 2,656,088 visits.
Aug 8Roblox took Steal an Egg down, confirmed by the API, redirect, search, and two leaderboards.
Aug 12, 13:00Universe 10563114921 was not in the tracked UAC top 30; this did not establish that it was offline.
Aug 12, 13:37The last listed game, UAC #22, had 4,394 CCU.
Aug 12, 22:39Universe 10563114921 was listed at UAC #15 with 69,425 CCU and 5,974,432 visits.

The tracker establishes the confirmed delisting and the time we rediscovered the game on the leaderboard. It does not establish the restoration time between those observations; that time remains unknown.

How the post-return gameplay loop works

The same core loop was visible in post-return footage from two independent channels:

  1. Leave the SAFE ZONE and run into a zone.
  2. Hold E on an egg while a circular progress indicator fills.
  3. When the steal completes, red RUN!! text flashes at the top of the screen and the guard gives chase.
  4. Carry the egg back to the SAFE ZONE. A Drop button remains available at the bottom of the screen while carrying it.
  5. Put the egg in a pen and wait for the hatch countdown.
  6. Equip the hatched pet to produce passive income.
  7. Use the treadmill to raise movement speed. The initial training rate shown in both sources was +2/step.

Both channels also showed the server-event banner ALL EGG RESET!. In one source, being caught by a guard applied TRAPPED, which held the player in place behind a countdown. We saw that penalty in only one source, so we do not know whether its duration or trigger conditions vary.

The observed near-25x upgrade pattern

Two separate cash-upgrade ladders approach roughly 25x per step at their upper visible levels. This is a pattern we calculated from on-screen prices, not a formula published by the developer. The Trail ladder has a mix of two-source and single-source inputs. The treadmill ladder is a separate, single-source observation and is shown in its own table below.

Trail Shop prices and step increases

Five Trail prices were identical in footage from two independent channels. Blue and the four highest tiers were visible in only one source. The step multiple is the new cash price divided by the previous tier's price.

TrailSpeedCash priceIncrease from prior tierCash-price evidenceStep-input evidence
Greyx1.5$100โ€”Two sources agreeโ€”
Greenx2$5K50xTwo sources agreeBoth prices confirmed by two sources
Bluex2.5$75K15xSingle source: WhiteLionPlaysBlue price is single-source
Purplex3$1.5M20xTwo sources agreeBlue price is single-source
Goldenx3.5$30M20xTwo sources agreeBoth prices confirmed by two sources
Redx4$750M25xTwo sources agreeBoth prices confirmed by two sources
Galaxyx5$20B26.7xSingle sourceGalaxy price is single-source
Secretx7$500B25xSingle sourceBoth prices are single-source
Eternalx10$12.5T25xSingle sourceBoth prices are single-source
Divinex14$300T24xSingle sourceBoth prices are single-source

The full visible sequence is 50x โ†’ 15x โ†’ 20x โ†’ 20x โ†’ 25x โ†’ 26.7x โ†’ 25x โ†’ 25x โ†’ 24x. It does not hold one exact value, but the later Trail steps cluster close to 25x.

Treadmill upgrade prices: single-source observation

Source for the treadmill price table: one WhiteLionPlays recording. The prices were not independently confirmed in the other reviewed footage. The increase column compares a displayed price with the preceding displayed upgrade price.

Treadmill upgradeCash priceIncrease from prior priceEvidence
Level 1 โ†’ 2$15Kโ€”Single source: WhiteLionPlays
Level 2 โ†’ 3$250K16.7xSingle source: WhiteLionPlays
Level 3 โ†’ 4$5M20xSingle source: WhiteLionPlays
Level 4 โ†’ 5$120M24xSingle source: WhiteLionPlays
Level 5 โ†’ 6$3B25xSingle source: WhiteLionPlays
Level 6 โ†’ 7$75B25xSingle source: WhiteLionPlays
Level 7 โ†’ 8$2T26.7xSingle source: WhiteLionPlays
Level 8 โ†’ 9$50T25xSingle source: WhiteLionPlays

That single-source sequence is 16.7x โ†’ 20x โ†’ 24x โ†’ 25x โ†’ 25x โ†’ 26.7x โ†’ 25x. Its convergence near the later Trail steps is notable because the two upgrade systems measure different things. It is still an observed pricing pattern, not evidence of an official design formula.

Trail value analysis: what each additional +1x speed really costs

Shop multipliers hide how sharply the price of speed rises. We calculated the figures below as (new price - old price) / added speed multiplier, using the visible Trail prices above.

From โ†’ toSpeed addedMarginal cash cost per +1xInput evidence
Grey โ†’ Green+0.5$9.8KBoth prices confirmed by two sources
Green โ†’ Blue+0.5$140KBlue price is single-source
Blue โ†’ Purple+0.5$2.85MBlue price is single-source
Purple โ†’ Golden+0.5$57MBoth prices confirmed by two sources
Golden โ†’ Red+0.5$1.44BBoth prices confirmed by two sources
Red โ†’ Galaxy+1$19.25BGalaxy price is single-source
Galaxy โ†’ Secret+2$240BBoth prices are single-source
Secret โ†’ Eternal+3$4TBoth prices are single-source
Eternal โ†’ Divine+4$71.9TBoth prices are single-source

From the cheapest transition to the most expensive, the cash cost of each additional 1x of speed rises from $9.8K to $71.9Tโ€”approximately seven billion times. Higher Trails give larger total multiplier jumps, but they do not become better cash value per +1x.

The practical buying rule is to take the cheapest next Trail when speed is the thing blocking an egg run. Do not chase the highest unlocked Trail only because its multiplier is larger. We cannot name one universal stopping tier without a player's income rate and other upgrade costs; the table answers the part the shop does not show: how much each added point of speed costs.

Why we do not publish a fixed pet-income table

The same named pet did not have one fixed income or weight across three post-return recordings:

Pet shownPassive incomeWeightObservation scope
Golden Brr Brr Patapim$55K/s686KgOne of three reviewed recordings
Golden Brr Brr Patapim$4K/s686KgOne of three reviewed recordings
Golden Brr Brr Patapim$4K/s111KgOne of three reviewed recordings

These observations show that the pet name alone does not determine a fixed income or weight. A player's own Golden Brr Brr Patapim can therefore show a different number. The footage does not reveal the exact randomization rule or whether another individual modifier contributes, so we do not publish a pet income table that presents one number as fixed for each name.

The rarity ladder can be listed more safely. Combining observations from two independent channels, we saw:

Common โ†’ Uncommon โ†’ Rare โ†’ Epic โ†’ Legendary โ†’ Mythic โ†’ Cosmic โ†’ Secret

This is a combined observation across two sources, not a claim that the reviewed recordings exposed the complete pet pool.

Zones, Pet Index categories, and hatch times

These progression details were less widely confirmed than the core loop, so the source count is included with each group.

World zones: single-source signs and commentary

One VendoPlus recording showed the world signs for Forest, Lake with 900 recommended, and Desert with 10K recommended. Jungle at 40K recommended was spoken by the video narrator rather than read from a visible sign, so that figure remains a single-source verbal report.

Pet Index categories: single source

One WhiteLionPlays recording showed additional Pet Index categories for Snow, Volcano, Abyss Ocean, Prehistoric, and Cosmic. The footage showed them as index categories; it did not establish that each was a currently reachable world zone.

Hatch countdown ladder: single source

The following countdowns were visible in one post-return recording and were not independently confirmed in the other reviewed footage:

Egg group shownHatch countdownEvidence
Base egg3sSingle source
Jungle / Desert1m 21sSingle source
Snow / Volcano3m 59sSingle source
Cosmic11m 53sSingle source
Secret2h 13mSingle source

The visible ladder shows a steep wait-time increase, but one recording is not enough to establish whether upgrades, events, or egg variants can change these countdowns.

Sources

  • Roblox games API: universe 10563114921, checked 2026-08-08, 2026-08-12, and 2026-08-14
  • PlayCodes own tracking snapshots, 2026-08-08 to 2026-08-14 (Beijing time)
  • PlayCodes frame-by-frame review of five post-return recordings from three channels, 2026-08-13